AI Insights · Timothy · October 2025
Top Boxing Games in Russia: Q3 2025 Performance Review
Explore the performance trends of the top boxing games on a unified platform in Russia during Q3 2025, featuring insights from Sensor Tower.
In the third quarter of 2025, the top boxing games on a unified platform in Russia showed varied performance trends. According to Sensor Tower, these insights reveal significant fluctuations across downloads, revenue, and active users.
I, The One - Fighting Games saw a notable increase in weekly downloads mid-quarter, peaking at approximately 22K in early August. However, weekly active users decreased from 110K at the start of the quarter to 57K by the end. Revenue showed a peak of around $36 in late July, followed by a decline.
Boss Fight. experienced a significant rise in weekly downloads, reaching 13.5K by the end of September. While revenue remained modest, it peaked at $11 in early September. Active users showed a declining trend, dropping to 1.9K by the end of the period.
Real Boxing 2 maintained steady weekly downloads, with a slight increase to 6.3K by the end of the quarter. Despite a consistent revenue stream, peaking at $157 in early August, active users decreased from 28K to 12K.
Ragdoll Fists showed stable download numbers, hovering around 5K weekly. Active users experienced fluctuations, peaking at 24K mid-quarter before dropping to 18K.
Merge Ragdoll Fighting had a relatively stable download trend, with a peak of 6.1K in August. Active users fluctuated, beginning the quarter at 14K and ending at 7K.
For more detailed insights, visit Sensor Tower's platform to explore further data on these top boxing games.